Jakby kogoś interesowało, oto moja ostateczna wypocina w ankiecie końcowej po ukończeniu 300 tygodni we #frostpunk2 beta utopia preview.
Na samym dole link do steam discussions gdzie też to wlepiłem.

#gry #grystrategiczne #frostpunk #recenzje

Heatstamps need either complete removal, or move them to other mechanics. UI needs dark mode, scaling. Game needs redesign in terms of city sizes and people should not run around like the snow powder around is methamphetamines and not snow. I felt completely disconnected from the Frostpunk feeling, the struggle and fight with the cold, the warmth of the generator. People are just an excel sheet numbers, buildings no longer feel important, districts are just a cities skylines thing, not frostpunk.
Frostpunk is one of my most favourited games ever. The climate, feels, connection, emotions. Perfect, touching music. Immersion.
Frostpunk 2 lacks all of it, except from main menu music...

First time I played Frostpunk was after pirating it. After falling in love with it I've bought it on Steam and on Epic (yes, 2 times!) with expansions.
I've bought Frostpunk 2 deluxe in pre-order... I am severely dissapointed and I'm considering refunding the game.

You still have some time, guys. I really hope you'll redesign some of the game mechanics and get us back the Frostpunk emotions and feelings, the Frostpunk experience. Not cities skylines: frozen wasteland.
Some of your new ideas are great, like the council, the factions, the trail/railway system.
But the city building is just wrong. The temperature system is basically gone - I didn't feel connection to the Generator as the central, most important building. I didn't feel it generated any heat, I couldn't see it.
9000 population... I'd accept 900 at most in this size of the city. I do understand that we have more advanced buildings now, multi-floor and stuff. But 9000? No. And I've seen maybe 20-30 people moving around the city. And as I mentioned, they did not fight the cold, they didn't expecience the frost. They've been skateboarding on methamphetamines and leaving a neon-trails everywhere.
Time-wise the game just goes too fast. Frostpunk 1 gave time to emperace time. Every hour counted. Will my generator burn through the coal before day starts? Will I get it before next cold snap? Here time is just some distant, background metric.

Please, take a step back. Emberace the Frostpunk emotional connection to the citizens. Make buildings and districts more organic, less simcity areas. Make singular persons important. Make the frost fight real and the main aspect. I understand that we've 'moved on' after the first struggles of the first generators and that we're past the early problems. But we still should be able to control the temperatures much more, fight for heat, insulate against the cold.

And let me repeat myself, the heastamps have to go. "We have people starving!" Yes, we have! We have the resources to build food district.... oh wait, you didn't pay enough taxes, starve!

And side note about some pure technical things about the game:
1. UI scaling needs to be done ASAP. For me, on 4k and 27" screen I'd like my UI to be at least 1.5x. I'd like the text to be readable without having to get up from my position or really focusing hard.
2. UI should emberace more of the steel, coal, soot (visual wise), the right-side temperature chart should be very clear on where is 'now' (right now it's rounded on the left side of axis). Like in FP1, it should have an arrow pointing exactly 'NOW'.
Resources should be bigger and clearer on when we're losing them (with time left), like on FP1.
3. Please give us settings to enable/disable the most hated/loved settings in-games:
- bloom
- chromatic abberration (with a scale, please, not just on-off)
- motion blur (it's really bad!)
- depth of field settings, or at least photo-mode (but I guess this will be available on release :))
I'm playing on 4k everything on ultra max, and I did feel the buildings to be blurry which should never be a thing.
4. Starting movies/logos and main menu - set their framerate limit. 2000 FPS on the starting logos, 400-600 FPS in main menus. With in-game setting 60 fps limit only the main menu coil whine was gone, but surprise - on some tabs of the settings the limit was off anyway, going for 1000 fps!. The limit should be for the game only, the main menu and movies should have their own, separate limit.
5. Automatons 'motion blur' looks terrible, pixelated and buggy. I guess you wanted to have the same effect as on people skateboarding through city, but it should not be - automatons are much slower.
Also, automatons ignore the game speed setting and appear and disappear randomly.
https://steamcommunity.com/app/1601580/discussions/0/7845908683580771981/
5e449160-0c85-4743-a2cd-b1e28d309ed0
morrowind

Żeby to na androida wyszło byłoby super.

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